**INFORMATION NOTE**
Regarding the project: **“Unique Next-Generation Water Game”**
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**1. ESSENCE OF THE PROJECT.**
An innovative concept for a water game, with no analogues on the global market, is proposed for consideration.
Key feature:
The game combines elements of a sports competition, a spectacular show, and inclusive entertainment, while requiring no swimming skills and being playable in pools with a depth of up to 1 meter.
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**2. UNIQUENESS (NOVELTY)**
As of now (2024–2026), the water entertainment market includes:
✅ Water polo — a contact sport, requires deep water (2m+), swimming skills, and a special pool.
✅ Aqua aerobics — a fitness activity, not a competitive game.
✅ Underwater hockey/rugby — exotic sports, require full diving equipment.
✅ Recreational pool games — lack clear rules, a competitive element, and spectacle.
**THE PROPOSED GAME FILLS AN EMPTY NICHE:**
- 🎯 Accessible to everyone (children, adults, seniors, people with disabilities)
- 🎯 Water depth: 1–1.5 meters (feet on the bottom)
- 🎯 No swimming skills required
- 🎯 Combines reaction, dexterity, and strategy
- 🎯 Visually engaging for audiences
- 🎯 Minimal infrastructure requirements
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**3. TECHNICAL CONCEPT (OVERVIEW)**
The game set includes:
A. Player helmet.
- Protective function (head, face)
- Information function (visual indication of game stages)
- Options: mechanical or electronic version (color scheme)
B. Two items in the hands.
- Main game tools
- Used to complete game tasks
- No interaction with opponents предусмотрено
C. Third projectile (balancer).
- Ensures fair play
- Prevents hidden rule violations
- Biomechanical limiter.
D. Visualization system.
- Color indication of stages (white → color → blinking)
- Waterproof LED modules that determine the player’s game stage.
- Instant readability for spectators and the referee.
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**4. GAME STRUCTURE (THREE-ACT DRAMATURGY)**
**ACT 1: START**
- Mass entry into the water (the “33 Bogatyrs” effect)
- Instant adrenaline boost
- Spectacle from the first seconds
**ACT 2: TASK EXECUTION.**
- Individual or team competition
- Progression through stages (color indication, possibly without it)
- Game-start element, unpredictability (delivery from different directions)
**ACT 3: FINISH WITH A DUEL.**
- For the older group: task completion + swim to the opposite side
- Possibility of overtaking the leader
- Maximum tension until the very last meter
For the younger group: simplified exit to the result indicator
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**TARGET AUDIENCE AND SALES MARKETS.**
**DIRECT BUYERS:**
1. Hotels and resorts (guest entertainment)
2. Cruise liners (onboard entertainment)
3. Water parks** (new attractions)
4. Private pools (parties, fitness clubs)
5. Sanatoriums and rehabilitation centers (therapy + sport)
6. Schools and summer camps (physical education, team building)
7. Sports complexes (tournaments, spectacular events)
**GLOBAL MARKET:**
- Water entertainment industry: $15+ billion
- Cruise industry: 30+ million passengers/year
- Inclusive sports market: a growing segment
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**6. COMPETITIVE ADVANTAGES.**
| Parameter | Water Polo | Aqua Aerobics | **OUR GAME** |
|----------|-------------|--------------|---------------|
| Pool depth | 2m+ | 1–1.5m | 1–1.5m |
| Swimming ability | Required | Desirable | Not required |
| Age restrictions | 14+ | All | All + inclusive |
| Spectacle | High | Low | Very high |
| Rule complexity | High | Low | Medium |
| Equipment | Expensive | Minimal | Optimal |
| Safety | Medium | High | Maximum |
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**7. BUSINESS MODEL (OPTIONS).**
**PACKAGE 1: BASIC**
- Mechanical version (without electronics)
- Helmet + 2 items
- Rules + staff training
- Price: X
- Electronic version (color indication)
- LED modules in game tools
- Rules + training + technical support
- Price: X + 30%
**PACKAGE 3: PREMIUM**
- Everything listed above
- Smart referee scoreboard
- Water projection
- Branding customized for the client
- Price: X + 100%
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**8. PROJECT STATUS.**
✅ Concept: Fully developed
✅ Rules: Detailed
✅ Visuals: Collages, references ready
✅ Prototype: Under assembly (1–2 months)
✅ Testing: Scheduled for [month, year]
✅ Protection: Authorship fixation (deposit/patent)
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**9. WHAT IS REQUIRED FROM THE BUYER-**
**OPTION A:**
Acquisition of rights.
- Exclusive or non-exclusive usage rights
- Territory: region/country/world
- Term: 5–10 years
**OPTION B:**
Partnership.
- Joint development and testing
- Pilot launch on the buyer’s premises
- Profit sharing
**OPTION C:**
Licensing.
- Annual license fees
- Royalties from each event held
- Lump-sum fee
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**10. WHY THIS IS NOVELTY (VERIFICATION).**
We suggest you conduct a simple test:
1. Open any search engine (Google, Yandex)
2. Enter: “water games no swimming”, “water games no swimming”, “inclusive water games”
3. Review the results.
You will NOT find:
- Games with a three-act structure (start → task → finish with a duel)
- Real-time color indication systems for game stages
- A biomechanical fairness limiter (third projectile)
- A helmet as a player interface
**CONCLUSION:** This is an original concept with no analogues.
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**13. CONTACTS.**
Wadim Wolf
wadimwolf@web.de